Hey Nick! We're sorry this round wasn't quite as enjoyable for you. Admittedly we do understand the burnout, since you went right from modding into playing an extra-intense round. I (Maple) have done that before too and it is a terrible, terrible thing. Hopefully Round 3 will work out better and you won't be left feeling so burnt out.
Pacing: As mentioned above, the pacing definitely went out of control. We have some measures we're going to try to slow everything down a bit in future rounds, so hopefully that will help. We're definitely going to be watching more carefully to make sure it doesn't go as fast as it did this round, neither Eski nor I can keep up with a round like this again.
Mafia: We hear your crit here, and we agree with you. The mafia part of the game just completely fell apart. Part of that is our fault (Pan asked us if Cinque could out her role, and we ran with that idea in week 3. We should have told her 'no, it's too early, wait until week 5 or 6.'), and part of it is the fact that mafia is not suited to weekly structure games like this. Mafia works way better when each 'voting day' happens every day or other day, and the game lasts two weeks total. This is a big part of why we're not going to do mafia-style anymore. We do wish we had something better to offer than "we're sorry, we'll fix it for next time", because you're right. The whole 'The Thing' part of the game did not work at all, largely because we made the Things into PCs instead of NPCing them. But we are sorry that our plans did not work well here.
The final trial: This also ran into the problem of "mafia was known, so it was made moot." The number of mafia left, as well as Gabe's disposition to them, was supposed to play a HUGE part in the final trial. Like, when we planned it, a good chunk of it was planned under the assumption that he would still be hostile to the mafia. That's a big part of why the final trial felt lackluster, and we're sorry for that. We should have beefed up the other aspects (and maybe included a section of you guys convincing the Hotel to let him go) to accommodate what we lost.
And thanks again for giving us crit. You always give us really insightful thoughts, and we appreciate it.
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Pacing: As mentioned above, the pacing definitely went out of control. We have some measures we're going to try to slow everything down a bit in future rounds, so hopefully that will help. We're definitely going to be watching more carefully to make sure it doesn't go as fast as it did this round, neither Eski nor I can keep up with a round like this again.
Mafia: We hear your crit here, and we agree with you. The mafia part of the game just completely fell apart. Part of that is our fault (Pan asked us if Cinque could out her role, and we ran with that idea in week 3. We should have told her 'no, it's too early, wait until week 5 or 6.'), and part of it is the fact that mafia is not suited to weekly structure games like this. Mafia works way better when each 'voting day' happens every day or other day, and the game lasts two weeks total. This is a big part of why we're not going to do mafia-style anymore. We do wish we had something better to offer than "we're sorry, we'll fix it for next time", because you're right. The whole 'The Thing' part of the game did not work at all, largely because we made the Things into PCs instead of NPCing them. But we are sorry that our plans did not work well here.
The final trial: This also ran into the problem of "mafia was known, so it was made moot." The number of mafia left, as well as Gabe's disposition to them, was supposed to play a HUGE part in the final trial. Like, when we planned it, a good chunk of it was planned under the assumption that he would still be hostile to the mafia. That's a big part of why the final trial felt lackluster, and we're sorry for that. We should have beefed up the other aspects (and maybe included a section of you guys convincing the Hotel to let him go) to accommodate what we lost.
And thanks again for giving us crit. You always give us really insightful thoughts, and we appreciate it.