1: What are your thoughts on the truth system? Was it easy to understand and use? Or do you think any part of it needs to be changed to make it work better? It seemed pretty straightforward once we got to see it in action. I think having the mock trials as examples will be very helpful! It’s definitely not the easiest system to master, so some training wheels may be helpful for the first one or two trials — depending on how many people who were in the mock return for the main round. Obviously if there’s a ton of mock players, we don’t necessarily need to take it easy longer than a single trial.
2: Given the nature of how the trials work (magical explanations vs mundane ones), do you think the mock round worked better with all powers off, or with powers on? Which way do you think would be better to go with for round 3? This is a toughie because the murder and trial during power week didn’t really utilize any supernatural elements that weren’t otherwise available to everyone. However! I do think powers would be great — it adds another level of difficulty and fun to the cases. However, if powers were in place, it would be imperative that there be some sort of IC profile so every character knows, or at least has a concept of, what every other character is capable of. Because in a non-powered trial, everyone knows (in general) what a human is capable of. Some people may be better at gymnastics or climbing buildings or picking locks, but these are all things that are known to be within the realm of possibility. So, powers would have to be known to be a possibility. This could be made easier by limited powers, maybe just one specific thing per character? Or getting rid of them entirely.
I suppose it also sort of matters what the end goal of the trial is. Is it to find the true killer? Or is it just to create a narrative that breaks the Witch’s story, regardless of if we get the real culprit or not (in which case, getting the real killer is just a bonus)? Powers are more acceptable in the latter case than the former.
3: Do you like the new start time for investigations? (noon EST on Friday instead of 6pm) Or should we go back to the old time? I work on Fridays pretty much all the time. If I’m not, it’s because I’m going on vacation or otherwise away. So it doesn’t really matter to me. What does matter is changing times on short notice without posting it somewhere, like announcements or plurk. IIRC, the change in timing was never announced anywhere except the main discord channel, where it’d get lost pretty easily.
4: Any other comments or critique about the mock round (and what to do for round 3) should go here. Not that I can think of!! I had a ton of fun! Thanks Eski for the great writing.
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It seemed pretty straightforward once we got to see it in action. I think having the mock trials as examples will be very helpful! It’s definitely not the easiest system to master, so some training wheels may be helpful for the first one or two trials — depending on how many people who were in the mock return for the main round. Obviously if there’s a ton of mock players, we don’t necessarily need to take it easy longer than a single trial.
2: Given the nature of how the trials work (magical explanations vs mundane ones), do you think the mock round worked better with all powers off, or with powers on? Which way do you think would be better to go with for round 3?
This is a toughie because the murder and trial during power week didn’t really utilize any supernatural elements that weren’t otherwise available to everyone. However! I do think powers would be great — it adds another level of difficulty and fun to the cases. However, if powers were in place, it would be imperative that there be some sort of IC profile so every character knows, or at least has a concept of, what every other character is capable of. Because in a non-powered trial, everyone knows (in general) what a human is capable of. Some people may be better at gymnastics or climbing buildings or picking locks, but these are all things that are known to be within the realm of possibility. So, powers would have to be known to be a possibility. This could be made easier by limited powers, maybe just one specific thing per character? Or getting rid of them entirely.
I suppose it also sort of matters what the end goal of the trial is. Is it to find the true killer? Or is it just to create a narrative that breaks the Witch’s story, regardless of if we get the real culprit or not (in which case, getting the real killer is just a bonus)? Powers are more acceptable in the latter case than the former.
3: Do you like the new start time for investigations? (noon EST on Friday instead of 6pm) Or should we go back to the old time?
I work on Fridays pretty much all the time. If I’m not, it’s because I’m going on vacation or otherwise away. So it doesn’t really matter to me. What does matter is changing times on short notice without posting it somewhere, like announcements or plurk. IIRC, the change in timing was never announced anywhere except the main discord channel, where it’d get lost pretty easily.
4: Any other comments or critique about the mock round (and what to do for round 3) should go here.
Not that I can think of!! I had a ton of fun! Thanks Eski for the great writing.