Echoing time management 'cause that's what I was going to bring up, too. It was a persistent problem throughout the game, thankfully though it should be easy to fix!
I also wanna add that event scheduling could be improved too. I think you guys tried to fix it as the game went on by making frozen top levels with times on them, which was a great help! But there were still issues where you guys would say (mostly in gy but this happened the first week of the game too) that something would be happening but not list a time and didn't ping anyone.
I know at least one time, one of the mods was sick day of and wasn't around to tell us, which is pretty reasonable! But it might be less stress on you guys to announce events more than a day in advance and to give a concrete time. That way players can plan to be around on the right day/time rather than waiting all day for an event or missing it because they didn't know they had to be around.
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I also wanna add that event scheduling could be improved too. I think you guys tried to fix it as the game went on by making frozen top levels with times on them, which was a great help! But there were still issues where you guys would say (mostly in gy but this happened the first week of the game too) that something would be happening but not list a time and didn't ping anyone.
I know at least one time, one of the mods was sick day of and wasn't around to tell us, which is pretty reasonable! But it might be less stress on you guys to announce events more than a day in advance and to give a concrete time. That way players can plan to be around on the right day/time rather than waiting all day for an event or missing it because they didn't know they had to be around.