foundationmods: (Default)
foundationmods ([personal profile] foundationmods) wrote2019-01-05 04:07 pm
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HMD

How was the round? How did we mods do this time around? If you have any comments for the mods, feel free to leave them here! We want to continue to improve and do better in future rounds, so your input is important!

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latebluemer: (あら)

[personal profile] latebluemer 2019-01-07 01:06 am (UTC)(link)
Dropping in as a quick add-on to this myself, it did start feeling more awkward by endgame if you played a character who didn't like Gabe or wasn't inclined to get to know him better, and even if his fuckups weren't intentional they were so colossal that I'm sure this happened with a significant chunk of the characters!

On the other side of the coin, the other half of the main endgame 'conflict', so to speak, being Ichigo also I think contributed a little to the issues with endgame. As a deadland NPC from what I understand and have experienced it's natural for him to be more and more involved with graveyard as time went on, so it was relatively more difficult for the living to establish and maintain CR with him when it came down to it.

Overall, it felt like the emotional impact of endgame was meant to hinge on either being ICly emotionally invested in either Ichigo or Gabe. I didn't think too much of it at the time as personality mismatches/other things happen and there were also rats and Guests and other NPCs to interact with, but it left me scrambling a little when the finale was really completely focused on two characters my own had passing CR or negative CR with at best. The way I reconciled this was 'maybe the dead are the ones who have the right to dish out the real punishment', but admittedly it was more difficult to engage than, say, R1's endgame -- where the living had deeper CR with Red and also more of a complicated opinion on Archer thanks to Shirou.