1: I thought it was fairly interesting and unique. It's difficult to pick up on, personally speaking, so it might be best to also ease people who are going to be playing in the main round into it. And then of course take off the training wheels once week 2 passes on by since I think it'd take about two weeks or so for people to properly acclimate, not to mention there being a bigger crowd with this, heh.
Examples are good, but experience is the true teacher.
As a whole, as long as people are able to debunk that the murder committed was 'fantasy' style by naming a culprit in theories in blue like how we've done in week 1 or 2, I don't think there'll be much trouble I'd have with it (I'm not so good at just proving that events weren't just mystical all on it's own, for the record) If that's not possible and things become more strict with that, I might have an issue with it, but so far I've seen nothing to indicate such.
2: Because there are no IC profiles, I'd like for powers to either be completely off - as much as I enjoyed them. It brings too many possibilities into a trial that must be accounted for due to the likelihood of people not knowing who has what powers in a murdergame-style roleplay. It'd be different if it were, like, mafia-style which is based less on clues left behind by characters, but as this is, I feel like there must be something that would either indicate the type of abilities some characters may have or nothing at all. In the interest of fairness, and because of there being such a larger crowd.
3. I prefer 6pm EST since I would have more a chance to be present due to the necessity of work, but at the end of the day, I don't really care since I'll always be available for trial. Whatever would be most convenient without inconveniencing the majority of players is what I would like to favor in the end.
4: Nothing else that I can think of personally that's new imo, so that's about the size of things from my point of view. I'm excited about playing in round 3 and hope to see y'all there!
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Examples are good, but experience is the true teacher.
As a whole, as long as people are able to debunk that the murder committed was 'fantasy' style by naming a culprit in theories in blue like how we've done in week 1 or 2, I don't think there'll be much trouble I'd have with it (I'm not so good at just proving that events weren't just mystical all on it's own, for the record) If that's not possible and things become more strict with that, I might have an issue with it, but so far I've seen nothing to indicate such.
2: Because there are no IC profiles, I'd like for powers to either be completely off - as much as I enjoyed them. It brings too many possibilities into a trial that must be accounted for due to the likelihood of people not knowing who has what powers in a murdergame-style roleplay. It'd be different if it were, like, mafia-style which is based less on clues left behind by characters, but as this is, I feel like there must be something that would either indicate the type of abilities some characters may have or nothing at all. In the interest of fairness, and because of there being such a larger crowd.
3. I prefer 6pm EST since I would have more a chance to be present due to the necessity of work, but at the end of the day, I don't really care since I'll always be available for trial. Whatever would be most convenient without inconveniencing the majority of players is what I would like to favor in the end.
4: Nothing else that I can think of personally that's new imo, so that's about the size of things from my point of view. I'm excited about playing in round 3 and hope to see y'all there!