foundationmods (
foundationmods) wrote2019-02-23 01:44 pm
Entry tags:
Mock round questionnaire
Hey there! With the mock round over, we wanted to get your opinions on what worked and what didn't work. We're going to be tooling with the game mechanics we tested out in preparation for round 3, so your input here is valuable! Just fill out the questions below and let us know your thoughts.
If you did not participate in the mock round but followed along and want to give your opinions, then you are welcome to do so!
Questionnaire
1: What are your thoughts on the truth system? Was it easy to understand and use? Or do you think any part of it needs to be changed to make it work better? (we do plan on using the mock round for examples of how the trials will go, so people apping in to round 3 will have examples to base their trials on.)
2: Given the nature of how the trials work (magical explanations vs mundane ones), do you think the mock round worked better with all powers off, or with powers on? Which way do you think would be better to go with for round 3? (this would only affect round 3, and not subsequent rounds.)
3: Do you like the new start time for investigations? (noon EST on Friday instead of 6pm) Or should we go back to the old time?
4: Any other comments or critique about the mock round (and what to do for round 3) should go here.
If you did not participate in the mock round but followed along and want to give your opinions, then you are welcome to do so!
Questionnaire
1: What are your thoughts on the truth system? Was it easy to understand and use? Or do you think any part of it needs to be changed to make it work better? (we do plan on using the mock round for examples of how the trials will go, so people apping in to round 3 will have examples to base their trials on.)
2: Given the nature of how the trials work (magical explanations vs mundane ones), do you think the mock round worked better with all powers off, or with powers on? Which way do you think would be better to go with for round 3? (this would only affect round 3, and not subsequent rounds.)
3: Do you like the new start time for investigations? (noon EST on Friday instead of 6pm) Or should we go back to the old time?
4: Any other comments or critique about the mock round (and what to do for round 3) should go here.

no subject
Examples are good, but experience is the true teacher.
As a whole, as long as people are able to debunk that the murder committed was 'fantasy' style by naming a culprit in theories in blue like how we've done in week 1 or 2, I don't think there'll be much trouble I'd have with it (I'm not so good at just proving that events weren't just mystical all on it's own, for the record) If that's not possible and things become more strict with that, I might have an issue with it, but so far I've seen nothing to indicate such.
2: Because there are no IC profiles, I'd like for powers to either be completely off - as much as I enjoyed them. It brings too many possibilities into a trial that must be accounted for due to the likelihood of people not knowing who has what powers in a murdergame-style roleplay. It'd be different if it were, like, mafia-style which is based less on clues left behind by characters, but as this is, I feel like there must be something that would either indicate the type of abilities some characters may have or nothing at all. In the interest of fairness, and because of there being such a larger crowd.
3. I prefer 6pm EST since I would have more a chance to be present due to the necessity of work, but at the end of the day, I don't really care since I'll always be available for trial. Whatever would be most convenient without inconveniencing the majority of players is what I would like to favor in the end.
4: Nothing else that I can think of personally that's new imo, so that's about the size of things from my point of view. I'm excited about playing in round 3 and hope to see y'all there!