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VOTE: What will your character do about Watanuki and Mayuri?

Keep in mind that all rewards and punishments are individual. Regardless of the outcome, those who help Mayuri will get a reward, and those who welp Watanuki will be punished.
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Hello there! You've all made it this far, and now you're in the home stretch! All that's left is the final investigation and the final trial.

Participation in both the final investigation and the final trial is mandatory for all living game Pieces! If your character is currently 'alive' and 'a Piece', they will need to participate. You will need to submit 15 comments in the investigation and 15 comments in the trial in order to qualify for any of the possible 'good endings'.

The trial will be at our usual time: Saturday from 12pm to 6pm EST with extensions given if Dreamwidth decides not to behave again. Endgame will follow immediately after that.

We mods are going to attempt to group people into groups of 2 for investigations, in hopes of speeding up each individual thread and allowing each Piece to get their investigation AC easily. Since we have 10 living participants currently, that means we are shooting for 5 groups of 2. But we are also flexible and can do 4 groups of 2-3 each if player availability doesn't line up nicely for 5 groups.

Because there are so many groups this time, we mods are going to extend the possible investigation times. These are the following possible time slots for investigations: Thursday 12pm-midnight, Friday 12pm-midnight, and Saturday 8am-11am. Please list any times you are available for investigations, and we will group up people and assign times based on the answers we get here.

Example: Player 1 is available from 12-4 on Thursday and 6-9 on Friday. Player 2 is available from 1-7 on Thursday and 2-5 on Friday. We would group up Players 1 and 2 on Thursday from 1-4.

Our goal is to have each investigation team take a maximum of 2 hours, so please only sign up for times you are definitely available for!

You have until Wednesday, May 8th, at 11 pm EST to sign up.


GROUPS AND TIMES: (tentative)

Riku and Takumi: Thursday 8pm-10pm EST
Syaoran and Joey: Friday 1pm-3pm EST
Sakura and Ruler: Friday 5pm-7pm EST
Sora and Ann: Friday 8pm-10pm EST
Karen and Gebura: Saturday 8am-10am EST

These groups and times are tentative, and you have until Wednesday night to speak up if they do not work for you. Please be available for the full two hours of your time slot!
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[A strange house of some sort sits in the pitch black nothingness that exists around it. For those just now wandering in, they will be drawn to the building, finding it lit up in a way that it should not be. It's as if the whole area- house, yard, fence, and giant sakura tree- all give off their own light, and the newly-arrived are drawn to it like a moth to the flame.

Inside the boundary of the yard, the familiar faces of those who have passed on already will greet them. Depending on who is asked, they might give an accurate explanation. But even if they don't, one thing is clear: you don't want to leave this place. The area outside feels Dangerous, and it is probably best to stay put.

Fortunately, the house is built in an old style, and there are many rooms to explore. One room on the second floor seems locked, but the rest are open to explore as desired. The standard rooms are easy to find: kitchen, a W.C. and a bathroom, a sitting room of some sort, and a couple bedrooms (with plenty of futons for the dead to use). There are also several tatami mat rooms with nothing in them currently, but it seems like there might be some use for those rooms.

Around the house, perches for birds can be found. No birds are on them currently, though.

Sometimes Watanuki can be found in the house, but most of the time the dead will be left to their own devices. The question is, what will they do here?
]
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Hey there! With the mock round over, we wanted to get your opinions on what worked and what didn't work. We're going to be tooling with the game mechanics we tested out in preparation for round 3, so your input here is valuable! Just fill out the questions below and let us know your thoughts.

If you did not participate in the mock round but followed along and want to give your opinions, then you are welcome to do so!

Questionnaire

1: What are your thoughts on the truth system? Was it easy to understand and use? Or do you think any part of it needs to be changed to make it work better? (we do plan on using the mock round for examples of how the trials will go, so people apping in to round 3 will have examples to base their trials on.)

2: Given the nature of how the trials work (magical explanations vs mundane ones), do you think the mock round worked better with all powers off, or with powers on? Which way do you think would be better to go with for round 3? (this would only affect round 3, and not subsequent rounds.)

3: Do you like the new start time for investigations? (noon EST on Friday instead of 6pm) Or should we go back to the old time?

4: Any other comments or critique about the mock round (and what to do for round 3) should go here.
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1: Ryuji
2: Kurama
3: Clear
4: Riku
5: Gebura
6: Anon
7: Joey
8: Syaoran
9: Sakura
10: Makoto
11: Kagami
12: Wheatley
13: Sora
14: Karen
15: Natsuno
16: Kino
17: Akira
18: Erika
19: Erhard
20: Ann
21: Shadow
22: Aiba
23: Ruler
24: Watanuki

LOCATIONS

Jan. 29th, 2019 11:44 pm
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THE ISLAND


Map of the island

Mansion area


DOCK

The Dock overlook the beautiful sea, which surrounds the entire island. A road leads up to where the Mansion is located, with it's Rose Garden out in front. Normally, there's a boat there....but not this time. The Dock is a sturdy wooden affair at least, and kept clean.

BEACH

There's a sandy beach overlooking the sea close by to the Dock, large enough to have a nice day out on. It's lovely in summer, so feel free to take a few dips in the sea during your stay here. However, it's frankly impossible to try and swim out to the mainland...

FOREST

The forest is very deep, as most of the island is uninhabited - and there's rumors of feral goats living inside. Exploring it might be a bit fun, but take care you don't get lost inside, as there are no safe paths through....or any secret mansions hidden away inside of it.

There are also some trees that have been clearly marked with bright red X's on them, and touching them causes skin irritation. hm...

PATHWAY

In stark contrast to the untamed wilderness around, there's a pathway leading up to the Mansion, well gated with stones and wooden rails to keep you on the path. Taking this path leads you to a beautiful sight...

FLOWER GARDEN

At the top of the path lies the Flower Garden, split into four 'boxes' so visitors can walk the cross-shaped path between them and be surrounded by their beautiful hues. There's a very pointy iron fence gating off each 'box', so be careful not to fall!

Currently, all of the flowers are beautiful red flowers, which stand up brightly - almost cheerily.

Of course, such a beautiful garden requires tools to keep it going.

GARDENING SHED

In the shed are many, many gardening implements. From fertilizer to leaf blowers to wheelbarrows, everything is here - including many a sharp-looking trowel, rake, grass-cutter, sharp wire...there even seems to be a chainsaw full of gas to take care of errant branches or trees that attempt to get in the area. There are also some tools to help clean the outside of the mansion, such as ladders and ropes.

CHAPEL

To the side of the mansion, there lies a small chapel - outside of which are a few statues of angels and strange circular beings with wings in the middle. Inside of the chapel is a stately room, with wooden pews and a beautiful altar. Above the altar is a stained glass window depicting Jesus's crucifixion, a horrible moment somehow glorious when wrought in glass.

Of course, all of this is merely window dressing to the place where you'll be spending quite some time...


KENNEL

There's a kennel near the mansion, with a variety of dogs inside. They're well behaved and don't bark much, except when the kennel master is taking them outside. The inside of the kennels is actually quite nice, with soft areas for the dogs to rest, toys, and fresh water.

...Chapel? What chapel? You must be mistaken.

MANSION


GROUND FLOOR


FOYER
The ground floor opens up to a magnificent foyer, though it's rather empty. Was there once a marble slab here...?

Still, it's plain to see that the mansion is very Western styled, looking like something straight out of an old house in Europe. There are slanted staircases leading up to the second floor on either side of the foyer, and hallways leading deeper inside on either side of the wall facing the entrance.

GUEST ROOMS

The guest rooms are elegant, yet sparse affairs - with a single full-size bed, closet, and end table near the bed itself holding the lamp, and a desk close to the window. There is only a single window per guest room, and each room has it's own private bathroom, complete with a clawed bathtub equipped with a shower head when you don't want to take a bath.

The doors to each guest room can only be locked from the inside, with no lock on the outside. The windows can also only be locked from the inside, though it is possible to jiggle the windows open with a little effort.

The bathroom cannot be locked from either the inside or the outside, and has no windows.

DINING ROOM

There's a luxurious dining hall, set with a Victorian-style dining table and chairs to match. There are exactly 13 seats placed there, with one chair at the 'head' of the table. There's also a small cabinet containing some fine liquor for an after-dinner drink, if someone so desires.

..There's also an odd painting of a moose in here, and its eyes seem to track you as you move. Odd.

Much like the Guest rooms, the lock and windows can only be locked from the inside. Unlike the guest rooms, however, it looks like you can't jiggle the windows open from the outside.

KITCHEN

The kitchen is wide and spacious, full of cooking implements and ingredients. A chef would be happy at the wide selection available here to make all sorts of wonderful dishes. There is a backdoor that leads to a small outdoor kitchen garden without a lock on it, and a small window overlooking the sink so someone could stare out at nature while washing the dishes and set their mind at ease.

Do be careful, though - there are plenty of sharp knives that could cut you if your mind happens to wander...

LIBRARY

There's a grand library that greets you when you walk up the stairs leading to the second floor - packed to the brim with all kinds of books. It's strange - this place seems to even have books and stories quite similar to your own, though the names and places have been changed. The air in this place is also quite odd - it almost seems like it's a part of another world, a world of stillness and silence, echoing with a rich, grand history...

Whatever kind of book in whatever kind of Genre you want will be in here, and there are plenty of places to read - from tables and chairs to plush recliners. A note on the door only asks you to stay silent for the others while you're in here, and not to bring food or drink inside. There's a small clipboard and pencil on a table near the door, which asks you to put down your name, the title of the book, and what time it was when you decide to take a book out of the library.

The single set of doors leading into the library can only be locked from the inside, like everything else. There are also two windows letting natural light into the area - much like the others, it can be locked and jiggled up.

BALLROOM

In the middle of the floor - right behind the front wall that greets you in the foyer - is a grand ballroom, with polished floors. When it's not in use, it just looks like a great, empty hall.

SITTING ROOM

Though it's called a sitting room, it's more akin to a 'living room' - there are couches and soft places to sit scattered around a small coffee table, with a television in the corner. Turning it on will reveal it is usable, but only plays an anime called 'Higurashi' on it, interspersed with another called 'Card Captor Sakura.'

SERVANT ROOM

It's not actually a room for servants to live in! No, this is a workroom, where the servants keep track of who's on rotation for what job, and in what shift. There isn't much else, beyond a a table and a few small couches for when they need to take a small breather when working.

BASEMENT (BOILER ROOM)

The basement is quite dark - there's no lights down there, so you'll have to bring your own flashlight. A large, old-fashioned boiler lies in the middle of the area, so large that it looks like you could put a body or two inside.

But who would do something like that?

LINEN/LAUNDRY ROOM

As the name states, this is a room for cleaning the sheets, blankets, and laundry of the guests that currently inhabit the mansion. Though sometimes, you can see a few goat butlers having themselves a snack...

SECOND FLOOR


BALCONY

On the second floor, there's a beautiful stone balcony outlooking the Garden, closed off by glass doors. There are also some reclining furniture, with soft coverings on chairs and a low table.
The railing is solid stone, but flat - one could easily sit or balance on it with little issue if they wanted to live dangerously.

MASTER BEDROOM...?

There's a room facing out towards the forest, with a strange symbol on the doorknob. Opening the door, you'll be greeted with a room that looks like it came right from a wizard's study. Books - no, grimoires line the walls, placed in stately bookshelves, radiating their malicious aura. There are plenty of strange and occult-looking items in the place, including a set of 7 metal stakes and strangely shaped knives and daggers. There also appear to be a pair of sawed-off shotguns sitting on a rack on the wall - no telling if they're loaded or not. Rounding out the gun collection is a cabinet of modern rifles and handguns with ammunition, and a few broadswords, daggers, and rapiers - all razor sharp.

A large canopy bed is over in the corner, and a more spacious private bathroom to the side. The door also only unlocks from the inside, and the bathroom itself also has a lock that can be undone from either side. The windows have no locks - obviously because they're on the second floor, where no one would be inclined to climb up.

SERVANT ROOM

Ah, here's the real servant room! This room doesn't hold much of note - it seems like a break room for the servants who work here, with a few couches and a table between them, and schedules lining the walls. Like the guest rooms, it's able to be locked from the inside, though the windows have no locks on them, just like it is on the second floor.

REC ROOM

This is a massive room, taking up a good chunk of the third floor. It has everything - from a video game area to a karaoke machine to even a minor gym! Whatever you want to do here, it'll definitely be good, clean fun.

SAUNA

...why is there a sauna on the second floor?
Who knows.

Either way, there's a sauna now, for everyone. You can occasionally find the Goat butlers inside of it, sweat bouncing off of them. Try to keep them from eating their own towels.

MUSIC ROOM

It's a small space with plenty of instruments, and sound muffling besides.
But, uh...

There's only otamatones here. And they stare at you, judging with their painted on eyes.
You almost feel like this room shouldn't be here...

LIBRARY

There's a second floor library, for some reason. However, all the books here tend to knock you out or even suck you in them for a time, though you're unharmed in the end.

All of them have the sign of belonging to a place called The City of Books, and are practically worlds in of themselves.

In the center of the library is a crystal ball, showing a place that almost looks like space...except instead of stars, there are floating crystal fragments everywhere, and you can occasionally get a glimpse of places if you look hard enough at the fragments that float by. Hm...

Finally, there's also a few computers set up, though there is no internet. There's applications and games, though!

SUPPLY CLOSET

...It's. It's a supply closet.

It has cleaning items.

Why are you even in there.

BAR

In one of the rooms is a fully stocked bar area, complete with a counter and stools to sit at. A bunch of booze lines the bar shelves behind the counter, as it's fully outfitted with so many modern bartending stuff as to make you weep at the sight.

Round 3 AC

Jan. 14th, 2019 05:29 pm
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Activity checks are due each Monday by 11:59 pm EST.

Activity will consist of three components: mingle AC, trial AC, and bonus AC.

You need 20 comments total from a minimum of two threads to make mingle AC. These threads can come from the weekly mingle posts, any party posts, or post-trial posts. Threads for mingle AC cannot come from investigations, trials, or PCs. Threads for AC must come from the week in question, so activity for Week 2 must be in posts from Week 2. Threads must be with at least two different characters.

You will also need 10 comments total from the trial to make trial AC. These comments can come from anywhere within the trial, and do not have to be in long comment threads. You can even link to each individual comment if need be.

You must make both mingle AC and trial AC to stay in the game! Between mingle and trial AC, you need to make a minimum of 30 comments total each week.

For bonus AC, you will need to submit twenty more comments. These threads may come from weekly mingle posts, party posts, post-trial posts, or PCs from the appropriate week. Bonus AC cannot come from investigations or trials.

For Round 3, if you meet the bonus AC, you will be granted a special item! This item can be yours, or it can be someone else's, or it can be something else entirely. All items granted from bonus AC will have some use, though.

Dead characters only need to check in! Just post a comment under the appropriate week to check in.


Please fill out the form below and post it under the appropriate week: