foundationmods: (Default)
foundationmods ([personal profile] foundationmods) wrote2020-05-31 11:35 am
Entry tags:

Round 5 critpost

Hey there everyone! It's your mods here.

We have put up this critpost so you guys can give us crit you have on how round 5 went. We're always seeking to improve, so we will gladly listen to anything you have to say! However, before you leave any crit, we ask that you read the following and keep it in mind.

1: This is a place for crit. We do have a love meme going on now too that can be used for positive comments, and we certainly appreciate positive comments mixed in with crit. But if you have no crit to offer, then we ask that you please use the love meme. (The love meme can be found by clicking this link.)

2: Please read though our comments below first. All three of us had some things we wanted to talk through individually first, regarding our experiences with this round. So we request that you read through our words first before you comment.

3: Please respect that we may not accept your crit. We mention this because we have gotten crit during this round that boiled down to "You are doing this in X way, I prefer Y way." You are certainly free to like having things done a certain way, but any crit that is about a difference in opinion like that will get a "I'm sorry, but we are choosing to run the game in this way" in response.

4: Please be respectful. We have had problems in the past with people getting inflammatory with us. Please use respectful words.

5: Please be patient. Depending on how much crit we get and how our schedules line up (as we want to talk through everything together before we respond to anyone), it may take a couple days to get a response. But we will get back to you, even if it takes a little while.

6: Only players in SCP please. We would like the opinions of those who participated in R5 with us, either as a participant in the 2000s side or a participant in the 2020s side.

7: This crit post is public. If you would like to talk to us in private, feel free to leave a comment on the mod contact page.

Thank you for sticking with us and participating in SCP round 5! We'll have more information on round 6 sometime in July.
eyeforai: (Default)

2/2

[personal profile] eyeforai 2020-06-04 02:58 am (UTC)(link)
Communication:

I’m sure this section looks pretty ironic coming from me, but I figured I should include it regardless, because there were some points that weren’t brought up before and some specific to my case. I should also note that I +1 everything that Luna said about event timing and the other points made about scheduling.

I also want to put a disclaimer here. Obviously, what I have to say is just from the perspective of a player who only sees what goes on in the Discord server and Plurk, so I can’t comment on anything other than the impressions I get from that and I acknowledge that my interpretation of certain events may not be the correct one. Nevertheless, there were points in the game where I felt that there were some communication issues or just a lack of double-checking between mods. The first example that comes to mind was at the very start of the game, where there was a question about the lack of doors on the map—the impression I got from the mod responses was that the issue would have been caught with some double-checking. There were also points where mods contradicted each other; the latest example I saw was with regards to unlocking the voting post after the round was complete. There were also some inconsistencies about if traps would be triggered when using the rooms normally (it was said that they would not), but then some traps like the acid showers and mimic locker would have easily been set off by using the room as intended.

There was also at least one instance during week 3, during the event with Agent T’s ghost where it was mentioned in chat that the other mods were left blind to the details (and thus could also participate in the event). I understand that you guys want to have fun too, but leaving co-mods blind also means that there’s no one there to double-check your work, like ensuring that any puzzles you have are solvable, or making sure the structure of the event works for what you’re trying to convey. Furthermore, it puts all of the workload of that event all on one mod, which can slow things down when there are multiple threads to juggle.

As for case-related stuff, I want to thank you all again for working with us on the case and executions; I had a good time working with you guys, but I feel that similar communication issues soured the experience a little.

The first thing is admittedly rather trivial, but it stuck with me. For context, during my case planning we were discussing possible motives and a mod suggested the timer deaths. While I did express that I thought it was a viable motive, but I also wanted to put my own spin on it and ended up writing out a tweaked version of it, which I put into the case doc on Sunday night. I then notified you guys about that and I received an affirmative from one of the mods so I assumed that you guys were okay with using the motive I put in the doc. However, on Monday, I saw that the motive post simply had the timer motive; it didn’t change things for the case so I didn’t bring it up at the time (plus it had already been posted and I didn’t want to make you guys ask people to delete replies to edit the post).

My issue with this wasn’t that my motive wasn’t used, it was the fact that it felt like what I said went ignored, despite getting an okay. I’m honestly not sure what happened there and I assume it just slipped your minds, but it was something that could have been easily rectified by checking in before posting the motive. Again, it was a very minor thing overall which is why I didn’t think it was worth bringing up earlier, but I think it ties into what was a bigger problem during the trial.

I want to be clear that I did address this before in murderchat, but I want to bring it up again, because there were points that I wanted to add. Again, as a reminder for the context, during the trial, the players got two extensions: one to 7 PM and another to 7:30 PM. First of all, I want to say that I understand why these extensions were given and that I fully support the reasoning—two cases in one 6 hour is a lot, especially when it took about 5 hours to resolve Hikage’s case. It’s only fair to want to give the players more time to solve, so I definitely get that. However, not once did I get any sort of heads up about this for either extension, which was an issue because I initially wasn’t planning on staying at trial beyond 7 PM because I had RL stuff to take care of. I’ll admit fault on my part by not talking to you guys about this earlier when the first extension was issued, but I was sympathetic to the players and I would have okayed the extra hour anyways so I figured there wasn’t a point in saying anything. However, I really did not expect the second extension (which, when including the execution, dragged things out even later).

Again, I get wanting fairness for the players and giving them enough time to solve. However, it’s problematic to not check in with the culprit player because you can’t make assumptions that they’ll be able to stay in trial for the extended period of time. People have other obligations to take care of, and you get other problems cropping up if the culprit isn’t available. Take checks, for example—if the culprit’s not available to respond to them, it can actually hold up trials for longer as discussion halts when the other players wait for the results. And of course, for cases where interrogating the culprit is important, that line of inquiry is instantly cut off if they’re not available, and they also aren’t able to defend themselves if accusations come their way. Lastly, it’s just courtesy, and that goes a long way in showing that you respect the player and their time.

This ended up a lot longer than I expected it to be, sorry! I hope that at least some of this is useful somehow though, and as always, feel free to hit me up if you want any clarification on some points. Thank you again for having me this round and I hope you guys get some good rest between this and R6!