foundationmods (
foundationmods) wrote2018-11-25 12:28 pm
Entry tags:
THE MOLE

Owain wakes up in their room on Monday morning, hearing his tablet go off loudly. A quick look at the screen will let Owain know that a Chat has been opened, by someone called The Outsider....
OOC INFO
- The Mole is a Third Party role that must complete missions for The Outsider. These missions can range from being a troublemaker, sabotaging something, or even murder.
- The Mole will be contacted by The Outsider when needed, once a week. Note that a week may go by without a specific mission from The Outsider.
- The Mole must complete any mission given by the Outsider. Any mission not completed by the end of the week will have consequences for The Mole.
- In the case of murder, The Mole will not be protected, and must evade being voted out like any other killer. However, due to the Outsider's influence, The Mole will be given access to anything they need to pull off the murder and frame someone else.
- At the beginning, only The Mole will know The Outsider exists, and that the Resort is trying to get The Outsider to leave where they're at.
- The Mole wins if they survive the game and successfully get The Outsider to safety.
TIPS
You're a secret agent! Act like one - don't breathe a word. Or, well, you can, but if The Outsider catches wind of it, well...don't say we didn't warn you.

no subject
no subject
Look, just call yourself whatever you want. The point is I'm not where you are, and there's work to be done before any of us are getting out of here.
Here's the quick version: there's three monsters hidden among your group. Those monsters can't get out of here. If they're released, they'll do a lot of harm to the general public. I'm trying to take care of them, but I'm only one man, and I'm not even in the same part of this resort as the rest of you.
So you give me information, and I'll use that to figure out who these fuckers are. Then you kill them, or get others to help you kill them. But if they know you're talking with me, they'll kill you right away, so keep quiet about it. Once all three are gone, we get the hell out of here.
Got it?
1/2
no subject
no subject
Good. I knew I could trust you with this, Agent.
Right now, you have two important missions:
1: Don't die.
2: Don't get found out.
Your third mission for now is to find out as much as you can about the people around you. The only way you're going to track down these monsters is to get to know them, so I want proof that you're doing that. By Friday, message me back with ten secrets, one each from ten different people. Do that, and I'll give you whatever information I find on the monsters by then.
no subject
I understand the directives. I shall not let you down.
no subject
Message me when you have the information.
no subject
Does the quest for monsters deal with this game of "Mafia" that the Staff have started?
Monday morning messages ayyy
Tough luck kid, it looks like the staff are trying to stop my plans.
But yeah, the 'mafia' is probably made up of those monsters. They get along with the staff so I wouldn't be surprised if those Chads asked them to help.
no subject
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Also, that 'Apprentice' guy?
Total asshole.
I mean he's probably going to help us but he's a tool.
no subject
no subject
General 'you' there, by the way. You're a spy, not an executioner.
no subject
no subject
So here's what I know so far about our monster-targets: they're similar in design, in that they possess or take the place of a person, but they're widly different species from each other. Think like different breeds of dogs, but they're all still dogs. And because of that, each one has a different weakness. Find their weaknesses, and you'll be able to kill them.