foundationmods: (Default)
foundationmods ([personal profile] foundationmods) wrote2019-02-23 01:44 pm
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Mock round questionnaire

Hey there! With the mock round over, we wanted to get your opinions on what worked and what didn't work. We're going to be tooling with the game mechanics we tested out in preparation for round 3, so your input here is valuable! Just fill out the questions below and let us know your thoughts.

If you did not participate in the mock round but followed along and want to give your opinions, then you are welcome to do so!

Questionnaire

1: What are your thoughts on the truth system? Was it easy to understand and use? Or do you think any part of it needs to be changed to make it work better? (we do plan on using the mock round for examples of how the trials will go, so people apping in to round 3 will have examples to base their trials on.)

2: Given the nature of how the trials work (magical explanations vs mundane ones), do you think the mock round worked better with all powers off, or with powers on? Which way do you think would be better to go with for round 3? (this would only affect round 3, and not subsequent rounds.)

3: Do you like the new start time for investigations? (noon EST on Friday instead of 6pm) Or should we go back to the old time?

4: Any other comments or critique about the mock round (and what to do for round 3) should go here.
beastlybruno: (Be undone)

Forgive me, I am bad at explaining.

[personal profile] beastlybruno 2019-02-24 09:53 pm (UTC)(link)
1. It was fine for me, I think! Though you might need to make it clear that the truths manifest as weapons somewhere.

2. I honestly would prefer the powers to be turned off. It's a little easier to work with, for me.

3. YES please keep it

4. I had a little trouble coming up with toplevels for this mock round, though that may be on me because I lost steam with Bruno near the end. Also, I would very much like to keep my reserve. Wheatley is definitely going up against the witch!