foundationmods: (Default)
foundationmods ([personal profile] foundationmods) wrote2019-02-23 01:44 pm
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Mock round questionnaire

Hey there! With the mock round over, we wanted to get your opinions on what worked and what didn't work. We're going to be tooling with the game mechanics we tested out in preparation for round 3, so your input here is valuable! Just fill out the questions below and let us know your thoughts.

If you did not participate in the mock round but followed along and want to give your opinions, then you are welcome to do so!

Questionnaire

1: What are your thoughts on the truth system? Was it easy to understand and use? Or do you think any part of it needs to be changed to make it work better? (we do plan on using the mock round for examples of how the trials will go, so people apping in to round 3 will have examples to base their trials on.)

2: Given the nature of how the trials work (magical explanations vs mundane ones), do you think the mock round worked better with all powers off, or with powers on? Which way do you think would be better to go with for round 3? (this would only affect round 3, and not subsequent rounds.)

3: Do you like the new start time for investigations? (noon EST on Friday instead of 6pm) Or should we go back to the old time?

4: Any other comments or critique about the mock round (and what to do for round 3) should go here.
moes: (sakura ☆ be by your side)

[personal profile] moes 2019-02-24 10:00 pm (UTC)(link)
Hi mods!

Len here, speaking as a spectator: I'll be skipping most of the questions and focusing on answering both the second and third questions as someone planning on bringing someone into round three.

In regards of the trials, personally for this round I do have a huge preference for having no powers on. While powers can create good cases in of itself (props to the second week case for mock, by the way) it also 1) undermines potential for closed room cases, which are practically the bread and butter of Umineko, as characters in the round proper might have teleportation abilities which can be used as easy Blue Truth theories and 2) solvability means that all characters ICly will need to know what powers the characters have in order to potentially submit a Blue Truth that works.

As for the trial time, 12 PM EST definitely works better for me for the round proper than the old time, but that's just a personal preference.

I think that's all I got on my end. Thank you so much everyone for making this mock round fun to spectate and here's to a successful main round; I'm really excited to see what you guys push out!
Edited 2019-02-24 22:01 (UTC)