foundationmods (
foundationmods) wrote2019-02-23 01:44 pm
Entry tags:
Mock round questionnaire
Hey there! With the mock round over, we wanted to get your opinions on what worked and what didn't work. We're going to be tooling with the game mechanics we tested out in preparation for round 3, so your input here is valuable! Just fill out the questions below and let us know your thoughts.
If you did not participate in the mock round but followed along and want to give your opinions, then you are welcome to do so!
Questionnaire
1: What are your thoughts on the truth system? Was it easy to understand and use? Or do you think any part of it needs to be changed to make it work better? (we do plan on using the mock round for examples of how the trials will go, so people apping in to round 3 will have examples to base their trials on.)
2: Given the nature of how the trials work (magical explanations vs mundane ones), do you think the mock round worked better with all powers off, or with powers on? Which way do you think would be better to go with for round 3? (this would only affect round 3, and not subsequent rounds.)
3: Do you like the new start time for investigations? (noon EST on Friday instead of 6pm) Or should we go back to the old time?
4: Any other comments or critique about the mock round (and what to do for round 3) should go here.
If you did not participate in the mock round but followed along and want to give your opinions, then you are welcome to do so!
Questionnaire
1: What are your thoughts on the truth system? Was it easy to understand and use? Or do you think any part of it needs to be changed to make it work better? (we do plan on using the mock round for examples of how the trials will go, so people apping in to round 3 will have examples to base their trials on.)
2: Given the nature of how the trials work (magical explanations vs mundane ones), do you think the mock round worked better with all powers off, or with powers on? Which way do you think would be better to go with for round 3? (this would only affect round 3, and not subsequent rounds.)
3: Do you like the new start time for investigations? (noon EST on Friday instead of 6pm) Or should we go back to the old time?
4: Any other comments or critique about the mock round (and what to do for round 3) should go here.

no subject
I also feel that six hours makes it more pressuring to stick around for the full time instead of being able to go off and take a break if you need one. In a way, I feel like the six-hour time frame is almost repeating one of your mistakes from Round 2 with the thirty-minute lightning rounds. It doesn't give players a lot of time to digest, so they very easily can become overwhelmed or feel anxious. That wasn't as much the case this time because both cases were pretty simple, but I'm assuming the cases in the actual round will be harder.
I also want to say... one of the things I've noticed in all the murdergames is people have the most difficulty pointing fingers. I’ve heard a number of players, numerous veterans even, express gratitude when other people name a culprit because they had an idea but either ICly their character wouldn’t present or OOC they were too nervous to push a theory since they didn’t want to be wrong. I don’t feel you guys are accounting for the pressure players will OOC feel because of trials or their reluctance to present not one but three bullets that might end up being rejected.
2: Given the nature of how the trials work (magical explanations vs mundane ones), do you think the mock round worked better with all powers off, or with powers on? Which way do you think would be better to go with for round 3? ... Powers off. I think if you aren't going to have IC profiles of any kind and you want people to IC solve satisfactorily, it's going to be extremely difficult to do that with powers/magic. For example, I know at one point during the second trial people thought Silver may have flown over the blood trail. That's only one possible explanation for why there might not be a trail (wall-crawling ala spider-man, intangibility/walking through walls, telekinesis/levitation, teleportation, wind magic, blood magic, and more) and trying to solve a timeline that may contain one of these when characters don't know each other's abilities seems like a headache.
And, as great as Takashi was and as much fun as I had working with Jess, I'm not sure Takashi was an accurate gauge of how powers/magic would work in the game because he only had summoning and no additional powers. In the round, it seems like it would be better to stick with no powers due to the problems you might face in handling characters with more varied kits. I know some people are saying they didn't see a difference but I think that's because, for the most part, it really wasn't a difference because Takashi just didn't have any powers beyond summoning...
Powers can add creativity to cases, it's true, but the cons for people who want to solve outweigh the pros.
3: Do you like the new start time for investigations? (noon EST on Friday instead of 6pm) Or should we go back to the old time?
I don't have a preference, this is probably something you should ask everyone planning on participating in Round 3, actually.I changed my mind. Noon, please.4: Any other comments or critique about the mock round (and what to do for round 3) should go here. I'm just going to do these in bullet points so I can be concise, I apologize in advance if these come out really curt/blunt. I don't mean any harm by it, I had fun in the round and with the system but there are definitely things that could use some tweaking.
I have more thoughts but I think this is the bulk of what I wanted to say. I know it leans more negative but there were a lot of things I saw that were good! I just know you guys were looking for feedback with mock so I was trying to focus more on that than anything else, but as with Round 2 I found how ambitious you guys got with personal touches really impressive! Like the stories at trial, those were great and a very nice parallel to the executions culprits get! Usually the victims time to shine is the body discovery but those are rarely given the same amount of detail as executions so incorporating a little story for them at the beginning of trial is really nice. You also tried to give everyone at least something in explorations/investigations, even when there wasn't too much to find.
Thank you for your time! And thank you for hosting this game to begin with, it's always nice to see people trying something different when it comes to murdergames!