foundationmods: (Default)
foundationmods ([personal profile] foundationmods) wrote2019-02-23 01:44 pm
Entry tags:

Mock round questionnaire

Hey there! With the mock round over, we wanted to get your opinions on what worked and what didn't work. We're going to be tooling with the game mechanics we tested out in preparation for round 3, so your input here is valuable! Just fill out the questions below and let us know your thoughts.

If you did not participate in the mock round but followed along and want to give your opinions, then you are welcome to do so!

Questionnaire

1: What are your thoughts on the truth system? Was it easy to understand and use? Or do you think any part of it needs to be changed to make it work better? (we do plan on using the mock round for examples of how the trials will go, so people apping in to round 3 will have examples to base their trials on.)

2: Given the nature of how the trials work (magical explanations vs mundane ones), do you think the mock round worked better with all powers off, or with powers on? Which way do you think would be better to go with for round 3? (this would only affect round 3, and not subsequent rounds.)

3: Do you like the new start time for investigations? (noon EST on Friday instead of 6pm) Or should we go back to the old time?

4: Any other comments or critique about the mock round (and what to do for round 3) should go here.
amburere: (₴ɆVɆ₦₮Ɏ)

[personal profile] amburere 2019-02-25 12:17 am (UTC)(link)
Hello! I am a spectator of the past 2 rounds, but someone who's really looking forward to joining r3. That being said, if I am off base here because I don't have SCP experience I apologize.

1.) I have concerns about the penalty mechanic with truths given the time constraints. I understand why it's there (so people don't just solve by process of elimination) but with having to solve for the entire timeline also as a requirement (if I'm not mistaken) it seems a bit harsh. I think it also feeds into the "I better not speak up unless I'm sure I'm right!" aspect of trials. I could be completely off base here because I'm not sure how long the penalties were not being in the discord.

I also think that having the entire timeline of a case isn't necessary. Sometimes you may wind up at the answer for any number of reasons and I think that's OK. Additionally, I've found that sometimes killers do things that fall less on the logic side and more of the quirks for the individual characters, which can be hard to suss out on the timeline.

2.) Powers off unless there is a profile system in place. Characters can and will lie about their powers (I'm only capable of wind magic, when they in fact have access to all elemental magic), and not every character will showboat their powers in public view. It also puts more pressure on those with more cr with that character to solve, as naturally they would know more about their powers than someone who hasn't interacted with them.

3.) No preference, but it might be worth polling after reserves have been finalized.

4.) Nope! Working with new mechanics is an exciting thing to see, and I hope to be able to join you in r3 to play with them!