foundationmods: (Default)
foundationmods ([personal profile] foundationmods) wrote2019-02-23 01:44 pm
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Mock round questionnaire

Hey there! With the mock round over, we wanted to get your opinions on what worked and what didn't work. We're going to be tooling with the game mechanics we tested out in preparation for round 3, so your input here is valuable! Just fill out the questions below and let us know your thoughts.

If you did not participate in the mock round but followed along and want to give your opinions, then you are welcome to do so!

Questionnaire

1: What are your thoughts on the truth system? Was it easy to understand and use? Or do you think any part of it needs to be changed to make it work better? (we do plan on using the mock round for examples of how the trials will go, so people apping in to round 3 will have examples to base their trials on.)

2: Given the nature of how the trials work (magical explanations vs mundane ones), do you think the mock round worked better with all powers off, or with powers on? Which way do you think would be better to go with for round 3? (this would only affect round 3, and not subsequent rounds.)

3: Do you like the new start time for investigations? (noon EST on Friday instead of 6pm) Or should we go back to the old time?

4: Any other comments or critique about the mock round (and what to do for round 3) should go here.
curryparty: (my very own)

[personal profile] curryparty 2019-02-25 12:29 am (UTC)(link)
1. I found the truth system okay enough to understand, but that's because past experience with murdergames made it so I pretty much liken it to bolding theories in trials. I'd definitely give some clear examples for murdergame newbies, especially highlighting not only how careful one must be about reading red truths, but also how careful one must be about writing blue truths.

2. Definitely powers off. Proving a witch with magical powers did not commit a murder that was still done with magical powers could be extremely difficult depending on what powers go through, especially since I presume most smart characters would be hiding their skillsets to make it more difficult to lead back to them.

3. I have a wide availability but that's just me. I think you should probably confirm what time works best for the actual round's players!

4. I would also make sure that the players are aware that all investigations for new clues must be completed during the investigation and that you cannot check for more things during the trial itself. Each game does it a bit differently, so making sure that everyone's on the same page is important imo since both cases this slipped our minds as players, whoops.

I had a lot of fun even with how short mock round was, and I'm looking forward to spectating when the real thing occurs :3c