foundationmods (
foundationmods) wrote2019-02-23 01:44 pm
Entry tags:
Mock round questionnaire
Hey there! With the mock round over, we wanted to get your opinions on what worked and what didn't work. We're going to be tooling with the game mechanics we tested out in preparation for round 3, so your input here is valuable! Just fill out the questions below and let us know your thoughts.
If you did not participate in the mock round but followed along and want to give your opinions, then you are welcome to do so!
Questionnaire
1: What are your thoughts on the truth system? Was it easy to understand and use? Or do you think any part of it needs to be changed to make it work better? (we do plan on using the mock round for examples of how the trials will go, so people apping in to round 3 will have examples to base their trials on.)
2: Given the nature of how the trials work (magical explanations vs mundane ones), do you think the mock round worked better with all powers off, or with powers on? Which way do you think would be better to go with for round 3? (this would only affect round 3, and not subsequent rounds.)
3: Do you like the new start time for investigations? (noon EST on Friday instead of 6pm) Or should we go back to the old time?
4: Any other comments or critique about the mock round (and what to do for round 3) should go here.
If you did not participate in the mock round but followed along and want to give your opinions, then you are welcome to do so!
Questionnaire
1: What are your thoughts on the truth system? Was it easy to understand and use? Or do you think any part of it needs to be changed to make it work better? (we do plan on using the mock round for examples of how the trials will go, so people apping in to round 3 will have examples to base their trials on.)
2: Given the nature of how the trials work (magical explanations vs mundane ones), do you think the mock round worked better with all powers off, or with powers on? Which way do you think would be better to go with for round 3? (this would only affect round 3, and not subsequent rounds.)
3: Do you like the new start time for investigations? (noon EST on Friday instead of 6pm) Or should we go back to the old time?
4: Any other comments or critique about the mock round (and what to do for round 3) should go here.

no subject
1. This was fine for me. Even if I never got a chance to use it because my character.
2. Unsure... Powers make it easier to bs and pin it on a scapegoat. But it also makes issues for characters like Scarred, where the powers are too flexible. Which was why I didn't blue truth, because another character pointed out that Scarred would have potentially given magic an insta-win.
Also I'm probably bringing a character with dumb power to the main round
3. I liked it. But I'm biased because noon est is as I leave work. 6pm est is 10pm for me and by that time I'm dead.
4. I think the investigation needs more time as well if characters can't check things properly during the trials.