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foundationmods ([personal profile] foundationmods) wrote2020-02-27 02:56 pm
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Locations (round 5)



STATIC AREA



The 'Static Area' is named as such because it is the only part of the mansion that does not change week-to-week. Because of this, all characters must be within the static area of the mansion on Sunday night, or else they may become lost in the house forever. Do not take this warning lightly! Be responsible and sleep in your rooms!

Entryway


This is the main entryway to the house itself. There is a coat rack, a place for storing walking canes and umbrellas, and even a little area for outside shoes. The most important feature here, however, is the front door. This seems to be the only entrance and exit to the mansion.

Living Room


This room is full of stylish couches and chairs right out of the early 1900s. While the furniture and plush carpets might be dated, they're still comfortable. Interestingly enough, there seems to be enough seating for about two-dozen people, and thus it serves as the perfect meeting area for guests.

There is also a large grandfather clock in here, one that chimes every quarter-hour.

Bedrooms


These bedrooms are rather sparse, considering the luxury of the rest of the Mansion. It seems like the Foundation has changed this space to suit functionality rather than comfort. Each room contains two sets of bunk-beds, a single table and chair, and a single dresser with four drawers in it. It's not much, but it will have to do.

Characters are assigned beds at the start of the game. If they try to sleep in a bed that is assigned to someone else, they will wake up in their own bed in the morning. There is no sign of how that happens. Maybe the ghosts do it?

Bed assignments can be found here.

Laundry Room


This room is full of linens and bedspreads, so your characters can change their bedding as needed. There are also several wash buckets and hand-crank wringers, so everyone can wash their clothes by hand. Soap and bleach can be found in here as well. Clothes will need to be hung up to dry, so plan your laundry days accordingly.

Trash Room


This room has a large incinerator in it, for burning up any trash that might accumulate.

Bathroom


This bathroom is a bit lacking, honestly. It has three single-stall toilets and one shower stall, all for 28 people to share. You may want to work out showering shifts too, as the hot water only lasts for 10 minutes at a time.

Armory


The most important room to any Agent! This contains all the extra weapons, ammo, and gadgetry you might possibly need. Spare cameras and electrical equipment can also be found in here. There is also a small setup of a couple computer monitors, which display live feeds to several of the cameras set up throughout the house.

Dining Room


The long, narrow table in here can seat 30 people at a time comfortably. Anybody up for some dinner? It also is directly connected to the kitchen.

As of the end of week 2, there is now a pool table in the dining room.

Kitchen


This room seems to be the most up-to-date, sporting a modern refrigerator and ice box. Several other small appliances can be found. As for ingredients, well...you're pretty much left with the rations you brought in. At least you have plenty of water?

Doors


Three heavy wooden doors can be found, spread throughout the Static Area. Currently they are locked. Where do they go? You'll have to wait to find out...


week 1 layout || week 2 layout || week 3 layout || week 4 layout || week 5 layout || week 6 layout