foundationmods (
foundationmods) wrote2020-02-27 02:56 pm
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Locations (round 5)

The 'Static Area' is named as such because it is the only part of the mansion that does not change week-to-week. Because of this, all characters must be within the static area of the mansion on Sunday night, or else they may become lost in the house forever. Do not take this warning lightly! Be responsible and sleep in your rooms!
This is the main entryway to the house itself. There is a coat rack, a place for storing walking canes and umbrellas, and even a little area for outside shoes. The most important feature here, however, is the front door. This seems to be the only entrance and exit to the mansion.
This room is full of stylish couches and chairs right out of the early 1900s. While the furniture and plush carpets might be dated, they're still comfortable. Interestingly enough, there seems to be enough seating for about two-dozen people, and thus it serves as the perfect meeting area for guests.
There is also a large grandfather clock in here, one that chimes every quarter-hour.
These bedrooms are rather sparse, considering the luxury of the rest of the Mansion. It seems like the Foundation has changed this space to suit functionality rather than comfort. Each room contains two sets of bunk-beds, a single table and chair, and a single dresser with four drawers in it. It's not much, but it will have to do.
Characters are assigned beds at the start of the game. If they try to sleep in a bed that is assigned to someone else, they will wake up in their own bed in the morning. There is no sign of how that happens. Maybe the ghosts do it?
Bed assignments can be found here.
This room is full of linens and bedspreads, so your characters can change their bedding as needed. There are also several wash buckets and hand-crank wringers, so everyone can wash their clothes by hand. Soap and bleach can be found in here as well. Clothes will need to be hung up to dry, so plan your laundry days accordingly.
This room has a large incinerator in it, for burning up any trash that might accumulate.
This bathroom is a bit lacking, honestly. It has three single-stall toilets and one shower stall, all for 28 people to share. You may want to work out showering shifts too, as the hot water only lasts for 10 minutes at a time.
The most important room to any Agent! This contains all the extra weapons, ammo, and gadgetry you might possibly need. Spare cameras and electrical equipment can also be found in here. There is also a small setup of a couple computer monitors, which display live feeds to several of the cameras set up throughout the house.
The long, narrow table in here can seat 30 people at a time comfortably. Anybody up for some dinner? It also is directly connected to the kitchen.
As of the end of week 2, there is now a pool table in the dining room.
This room seems to be the most up-to-date, sporting a modern refrigerator and ice box. Several other small appliances can be found. As for ingredients, well...you're pretty much left with the rations you brought in. At least you have plenty of water?
Three heavy wooden doors can be found, spread throughout the Static Area. Currently they are locked. Where do they go? You'll have to wait to find out...
week 1 layout || week 2 layout || week 3 layout || week 4 layout || week 5 layout || week 6 layout
Week 3
Doors to the North and East are open, revealing a winding set of hallways that twist and turn in a figure-8 design. The decor continues to be the same as in past weeks, with paintings and potted plants here and there, but things seem to be dusty and less-used. The longer you stay, the deeper into the house you seem to go.
Bathroom
A second bathroom has finally appeared! Don't get too excited though, this bathroom contains just one toilet, one sink and mirror, and one claw-footed bathtub. It's fancy, but not practical for large groups.
Guest Bedroom
This room contains a single queen-size bed, a dresser, and a desk with a chair. It is decorated nicely, but it seems to lack individual personality. This bedroom was meant for visiting guests to stay in, hence the decor.
Renovation area
With all the construction going on, it only made sense to have a room to store all the materials and tools in. This room contains plenty of lumber, nails, screws, wood glue, tiles, carpeting, what have you. If you would use it in construction, it can be found here. There's even some early power tools, like a drill and an electric saw, though they are not particularly safe-looking. Please be careful while using them.
'Locked' Room
This room isn't actually locked, you can enter it quite easily. But the inside is...something. There's what looks to be a small jail cell in the back, and along one of the walls is a series of handcuffs attached to chains. It's like there's a dungeon in the house, and not the fun kind of dungeon!
Library
Easily the biggest room this week, the library contains more books than you could ever hope to read in your life. Every wall is lined with books, and there are even a few extra shelves set out on the floor too. Scattered around the room is a few desks with lamps, so you can read quietly without even leaving the library. There seems to be a large section on books about the occult, but you can also find books on geography, math, history, what have you. All books have a publication date of 1922 or earlier.
Pantry
Oh look, food! That must be a big relief, considering how low supplies are dwindling. And there seems to be a good amount left in there too, at least enough for two more weeks with the current numbers. But with things like pork brains, Christmas dinner layered in a can, and canned silkworms, you might find yourself skipping on any feast.
Trophy Room
A hunter's paradise, this room is full of stuffed and mounted animals. Several deer heads (and even a moose head!) hang on the walls, there's a bearskin rug on the floor, several smaller game animals are scattered around the room, and even a stuffed grizzly bear stands in the corner near the fireplace. The room might seem a little unsettling if you're not used to such things, but it is quite cozy!