foundationmods (
foundationmods) wrote2019-03-09 06:56 am
ROUND 3 TDM
The ceiling above you is an unfamiliar one - one that looks -
...?
You can't....seem to tell exactly how fancy things are around you.
The shapes and everything exist, but...like a certain cat in a box, they seem to be in a constant state of flux, even if you place your hands on them. 🗈
...?
You can't....seem to tell exactly how fancy things are around you.
The shapes and everything exist, but...like a certain cat in a box, they seem to be in a constant state of flux, even if you place your hands on them. 🗈
Such a thing...should be impossible, shouldn't it? And yet, it existed. Like some kind of strange, uncomfortable haze...everything around you exists in a hazy form, like how it is when you attempt to remember the background in a dream.
That hazy, half remembered feeling...instinctively knowing the form and function of things, but unable to make out details.
Thankfully, you're not alone - as you step out of your room to find yourself in a large mansion, stepping out of an unmarked door. The other people around you are just as confused, perhaps even more...then again, some of them look around with sharp eyes, either used to strange events happening around them, or perhaps struggling to make sense of a place that seems familiar, and yet...
Going outside is still as hazy - no, it's even worse. There is a garden in front, but the flowers constantly shift and change, unable to settle on a single form. Even the layout of the area stretches and changes without thought, though thankfully the rooms in the mansion seem solid in comparison.
The effect...is a lot like if you were somehow able to be inside a story while an author furiously wrote and erased what they had down, as if they were rushing against a deadline...or perhaps displeased with their work.
Regardless....it seems you will stay here for a time. Thus, you'll have to find things to do -
On this strange, shifting island.
1. Meet and greet
Shortly after leaving your rooms, the....workstaff? here comes to usher you all into the ballroom. They're large goatmen, though they seem blessedly solid - and as you head into the large room, the tables and food set up buffet-style are also solid, the feast a mixture of japanese and western cooking.
Though there are no signs of who brought you here, a picture frame continually flickers in and out of existence at the very back wall of the ballroom...
2. Letter / Island exploration
As the meeting winds down, a mysterious envelope suddenly appears on one of the tables. The writing inside is unfamiliar to everyone, but the contents cannot be ignored.
'Greetings.
Forgive me for summoning you here while my territory is in this state, but I ask you entertain both yourselves and me for a time as I continue preparing for my first game.
Make no mistake - I am not here to pamper you as my guests. Quite the opposite, in fact.
Over this short period I have you, most of you will die, at the hands of your fellow guests. When it's over, you won't remember a single moment of this. Of course, I will also revive the dead and return you back to your rest.
I need to simply check some things that I can do, and all of you were the most convenient, you see...? I would also like to observe your movements during this, in order to make better moves during my own game.
Therefore, I ask you entertain me. However you move around doesn't matter, only that you show me the purest emotions you can muster.
...I look forward to seeing your faces twisted in fear, hatred, and grief. Please, cry well for me...
-
T̨͜͡h̢͝҉é̡̧͞͝ ̵̢̕͠W̶̵̕į̸͢͞t̕͝c͞͏̀͠h͡'
....
Despite if you believe the letter or not, there is exploring to be done - and the island is just that - an island at sea, complete with the cries of seagulls heavy in the air. There is a forest, but to go into it is foolish - it constantly shifts and shimmers, trapping anyone inside...
....Well, unless they yell loud enough that a Goat Butler overhears and grumpily takes them back to the mansion, seemingly admonishing them for doing something so foolish.
The cliffs and grassy areas around are also treacherous - they shift too, and if one was unlucky enough, they might just crash off the cliff into the jagged rocks below...
....There's no mansion on the other side of the island. There is a chapel, but the words above the door shift and change constantly, so it would be foolish to try and do anything with them. In the foyer of the Mansion you all woke up in, there's a stone slab...that has letters constantly sliding across it, unable to settle in place, and if you put your finger on it, you could feel the marble words form and vanish under your touch.
How mysterious.
3. Beach party
Days and nights pass - though it's hard to tell just how many have gone by, despite you trying to watch the time.
How many times have you slept in the bed in your room? How many meals have you had in the dining hall? It should be easy to come up with, yet much like everything else, it's hazy and indistinct....
Either way, the Goats usher you down to the beach on a sunny, hot day, where there's snacks and all sorts of party food, and you're all...suddenly in swimsuits? When did this become the beach episode?
Ah well. May as well enjoy it, right? Even if there's a lurking feeling of something worse about to happen...
4a. A murder most foul
But finally....it happens. One of your number lies dead - in the library? In their own room? Perhaps in the dining hall, or the ballroom?
No matter where it happens - you realize with a start that what the letter had said was true, and...that the insides of the mansion had changed. Where the body lies....is distinct. Clear enough to make out details and clues about the crime, and perhaps about the killer....
But do you really care about something like that?
4b. Endless Repeat
And then....the murders continue. Regardless of day or night, they continue - each body bringing stability to the area around it.
Do you investigate, to try and find each and every killer? Do you run and hide from all of this, trying to turn your eyes from reality? Or do you just decide that enough is enough, and decide to dole out your own justice in a flurry of violence? After all, the new area that just solidified had some weapons in it that you could use, in order to protect yourself from the mad killers around...?
Arguments and yelling will certainly happen, in a situation like this. As the bodies fall and your numbers get fewer and fewer...
...
...
....In the end, the island is solidly defined....as a deep silence reins, vivid red and other liquids bringing life to the surroundings.
In order to give life to something, one must take something in return. To bring her world to bloom, it had to be watered with blood.
The brightly flowering Kalmia flowers in the garden in the front of the mansion seemed to embody that, as they waved gently in the breeze, as if thanking those guests with all they had.
The guests...could not see their beauty, or appreciate their quiet thanks.
after all... None were left alive.
And the only sound left, was that of the Witch's delighted laughter...
((This TDM is less about giving you all a taste of what the game will be like - see our recent mock round if you're interested in that - and more about being free to play around in the setting! Feel free to come up with stuff as well!
All characters still have their powers as of this TDM, though still from canon instead of an AU. All characters from Umineko are free to play, though they'll find they can't easily escape from this place, and that it seems a lot like Rokkenjima, but at the end, it's not anywhere near the same.
Have fun!))
That hazy, half remembered feeling...instinctively knowing the form and function of things, but unable to make out details.
Thankfully, you're not alone - as you step out of your room to find yourself in a large mansion, stepping out of an unmarked door. The other people around you are just as confused, perhaps even more...then again, some of them look around with sharp eyes, either used to strange events happening around them, or perhaps struggling to make sense of a place that seems familiar, and yet...
Going outside is still as hazy - no, it's even worse. There is a garden in front, but the flowers constantly shift and change, unable to settle on a single form. Even the layout of the area stretches and changes without thought, though thankfully the rooms in the mansion seem solid in comparison.
The effect...is a lot like if you were somehow able to be inside a story while an author furiously wrote and erased what they had down, as if they were rushing against a deadline...or perhaps displeased with their work.
Regardless....it seems you will stay here for a time. Thus, you'll have to find things to do -
On this strange, shifting island.
Shortly after leaving your rooms, the....workstaff? here comes to usher you all into the ballroom. They're large goatmen, though they seem blessedly solid - and as you head into the large room, the tables and food set up buffet-style are also solid, the feast a mixture of japanese and western cooking.
Though there are no signs of who brought you here, a picture frame continually flickers in and out of existence at the very back wall of the ballroom...
As the meeting winds down, a mysterious envelope suddenly appears on one of the tables. The writing inside is unfamiliar to everyone, but the contents cannot be ignored.
'Greetings.
Forgive me for summoning you here while my territory is in this state, but I ask you entertain both yourselves and me for a time as I continue preparing for my first game.
Make no mistake - I am not here to pamper you as my guests. Quite the opposite, in fact.
Over this short period I have you, most of you will die, at the hands of your fellow guests. When it's over, you won't remember a single moment of this. Of course, I will also revive the dead and return you back to your rest.
I need to simply check some things that I can do, and all of you were the most convenient, you see...? I would also like to observe your movements during this, in order to make better moves during my own game.
Therefore, I ask you entertain me. However you move around doesn't matter, only that you show me the purest emotions you can muster.
...I look forward to seeing your faces twisted in fear, hatred, and grief. Please, cry well for me...
-
T̨͜͡h̢͝҉é̡̧͞͝ ̵̢̕͠W̶̵̕į̸͢͞t̕͝c͞͏̀͠h͡'
....
Despite if you believe the letter or not, there is exploring to be done - and the island is just that - an island at sea, complete with the cries of seagulls heavy in the air. There is a forest, but to go into it is foolish - it constantly shifts and shimmers, trapping anyone inside...
....Well, unless they yell loud enough that a Goat Butler overhears and grumpily takes them back to the mansion, seemingly admonishing them for doing something so foolish.
The cliffs and grassy areas around are also treacherous - they shift too, and if one was unlucky enough, they might just crash off the cliff into the jagged rocks below...
....There's no mansion on the other side of the island. There is a chapel, but the words above the door shift and change constantly, so it would be foolish to try and do anything with them. In the foyer of the Mansion you all woke up in, there's a stone slab...that has letters constantly sliding across it, unable to settle in place, and if you put your finger on it, you could feel the marble words form and vanish under your touch.
How mysterious.
Days and nights pass - though it's hard to tell just how many have gone by, despite you trying to watch the time.
How many times have you slept in the bed in your room? How many meals have you had in the dining hall? It should be easy to come up with, yet much like everything else, it's hazy and indistinct....
Either way, the Goats usher you down to the beach on a sunny, hot day, where there's snacks and all sorts of party food, and you're all...suddenly in swimsuits? When did this become the beach episode?
Ah well. May as well enjoy it, right? Even if there's a lurking feeling of something worse about to happen...
But finally....it happens. One of your number lies dead - in the library? In their own room? Perhaps in the dining hall, or the ballroom?
No matter where it happens - you realize with a start that what the letter had said was true, and...that the insides of the mansion had changed. Where the body lies....is distinct. Clear enough to make out details and clues about the crime, and perhaps about the killer....
But do you really care about something like that?
And then....the murders continue. Regardless of day or night, they continue - each body bringing stability to the area around it.
Do you investigate, to try and find each and every killer? Do you run and hide from all of this, trying to turn your eyes from reality? Or do you just decide that enough is enough, and decide to dole out your own justice in a flurry of violence? After all, the new area that just solidified had some weapons in it that you could use, in order to protect yourself from the mad killers around...?
Arguments and yelling will certainly happen, in a situation like this. As the bodies fall and your numbers get fewer and fewer...
...
...
....In the end, the island is solidly defined....as a deep silence reins, vivid red and other liquids bringing life to the surroundings.
In order to give life to something, one must take something in return. To bring her world to bloom, it had to be watered with blood.
The brightly flowering Kalmia flowers in the garden in the front of the mansion seemed to embody that, as they waved gently in the breeze, as if thanking those guests with all they had.
The guests...could not see their beauty, or appreciate their quiet thanks.
after all... None were left alive.
And the only sound left, was that of the Witch's delighted laughter...
((This TDM is less about giving you all a taste of what the game will be like - see our recent mock round if you're interested in that - and more about being free to play around in the setting! Feel free to come up with stuff as well!
All characters still have their powers as of this TDM, though still from canon instead of an AU. All characters from Umineko are free to play, though they'll find they can't easily escape from this place, and that it seems a lot like Rokkenjima, but at the end, it's not anywhere near the same.
Have fun!))

no subject
Maybe.
[ His gaze shifts back to her after a couple of seconds. ]
Refusing to talk about something isn't how bad things are prevented, though.
no subject
[ She agrees, and her words are light as she says them, kicking the sand underneath her feet a little. ]
But that doesn't mean that we should talk about murder like it's destined to happen.
[ Because in her eyes, a fate like that hasn't been decided yet. ]
If it isn't predetermined, the future can still change.
no subject
... You're right.
[ He's glancing around them, brow tensing for a moment as his gaze settles on a random spot on the ground. There's a distant kind of smile. ]
The future should be ours to take.
no subject
[ She learned as much from Keiichi, who believed in smashing fate she. She had, for so long, believed that it couldn't be changed.
While her heart might be weak at times and wants to simply observe as this all played out, she can't just do that if she wants to survive.
Seeing that smile slide onto Akira's lips is enough encouragement for her. Although she does see that distant smile, one that's all too familiar, even if it is on another person. ]
I think we can use this party to our advantage. If we get to know each other better, there might be less of a chance of a killing. [ Her gaze shifts towards the water, however as her tone becomes more distant, more... like an adult's rather than the child she looks like. ] Although if there was to be a sacrifice, I'd rather it be me than anyone else.
no subject
There shouldn't be any sacrifices. [ suddenly, he's looking - sounding, even - intensely determined ] Once you're dead, it's over, and there's no more chance of fighting for anything you believe in.
[ Akira's taking a deep breath, and then following up in a slightly softer tone. Still determined, but... ... He can get the mindset that a person might have, whenever thinking that way. ]
If we're going to fight to stop this thing, I'd rather everyone who believes in stopping it, stay alive for as long as possible.
no subject
[ She laughs a little, in the way that's almost uncomfortable to hear. That isn't the laugher of a child, that's for sure. The cruel, unsettling smile doesn't help, either. ]
Didn't you read the entirety of the letter? "I will also revive the dead", it said. And don't worry; I'm just saying it as a last resort.
After all, it's better to kill someone who's used to dying than someone who isn't, right?
no subject
... Are you okay?
[ Really, he doesn't trust that part of the letter. But, that's not important, just as soon as he hears the last part.
He's staring for a moment, and then-- ]
Used to it... how?
no subject
I'm fine. [ She really is. ] But used to it means used to it. I don't really like it all that much, but when you've died repeatedly over the course of a hundred years, it becomes kind of dull.
no subject
He's very awkwardly glancing to the side now.
It's really too bad that his Kindness stat is too low to respond to this as well as he could.]That sounds like hell...
no subject
[ Her voice smooths out for a moment before a childish curiosity fills it up again, her tone a little less serious. ]
... You believe me?
[ Honestly she'll be shocked if it really is 'yes'. Nobody ever believed her if she said it outright in this way. They just told her that she was just messing around with them.
After all, she looks barely older than twelve. ]
no subject
I'm surrounded by constantly altering scenery, as well as a ton of people I've never met - some of them talking animals.
[ There's a gentle, wry smile. ]
So, yeah... Why shouldn't I?
no subject
I suppose that's true. I just didn't expect anyone to actually believe me for once. After spending a hundred years trying to convince people, I've kind of given up trying to tell people the truth.
no subject
Let's just say I've... seen a few things. [ ... ] Even before this.
no subject
no subject
The dark, twisted depths of a perverted and selfish man's heart.